{"title":"Space \u0026 Mystery","description":"\u003cp\u003eOur home turf: things for night-sky watchers and puzzle-lovers. The range is still being built - new pieces are added only once we're happy with them.\u003c\/p\u003e","products":[{"product_id":"murder-at-the-midnight-sleigh","title":"Murder at the Midnight Sleigh","description":"\u003cp\u003eChristmas Eve, 1927. Beneath Finch's Toy Emporium, behind a stockroom bookcase and a whispered password, the Midnight Sleigh is throwing the party of the year. The band is playing, the Snowdrift Fizz is flowing, and the club's owner has promised a Christmas announcement at a quarter past ten.\u003c\/p\u003e\n\u003cp\u003eHe never makes it.\u003c\/p\u003e\n\u003cp\u003eAt 10:06 he is found dead in his office, his safe open and his red folder of secrets gone. Everyone has a motive. Everyone has a secret. One of your guests is the murderer, and before midnight the rest must work out who.\u003c\/p\u003e\n\u003cp\u003eA printable 1920s speakeasy murder mystery party game with a Christmas twist, for 8 to 15 players, written to be fair: the clues prove who did it, so sharp detectives can solve it without guessing.\u003c\/p\u003e\n\u003cp\u003eWHAT YOU GET\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eHost Guide (15 pages): quick-start checklist, casting for 8-15 players, cast list, 3-hour and 2-hour running orders, rules, read-aloud host script, printing guide, menu and decoration ideas, FAQ\u003c\/li\u003e\n\u003cli\u003e15 Character Booklets (2 pages each, one sheet per guest): who you are, what to wear, lines to say, your secret, motive, alibi and goals for each round\u003c\/li\u003e\n\u003cli\u003eClue Cards: 15 core clues over 3 rounds + 7 optional-role clues\u003c\/li\u003e\n\u003cli\u003eSealed Solution: a read-aloud reveal, the step-by-step proof, every red herring explained and the full timeline\u003c\/li\u003e\n\u003cli\u003eInvitations: a write-in party invitation and a character invitation for every guest, plus a digital invitation image and ready-to-paste invitation wording\u003c\/li\u003e\n\u003cli\u003eParty Extras: name tags, Holly Notes play money, accusation slips, 6 award certificates, a menu card, a \"Members Only\" door sign and round envelope labels\u003c\/li\u003e\n\u003cli\u003e82 pages in all, in two complete sets: US Letter and A4 (each laid out for its own paper, not scaled)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eHOW IT PLAYS\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e8 core roles are needed for every game; add up to 7 optional roles for 9 to 15 players. Optional roles never change the solution.\u003c\/li\u003e\n\u003cli\u003eCocktails, three rounds of clues, accusations and the big reveal: about 3 hours, or a 2-hour version\u003c\/li\u003e\n\u003cli\u003eThe host doesn't need to know the answer, so the host can play too\u003c\/li\u003e\n\u003cli\u003eThe murderer knows they did it and may lie; everyone else has secrets of their own to hide\u003c\/li\u003e\n\u003cli\u003eAny role can be played by any guest\u003c\/li\u003e\n\u003cli\u003eEvery drink on the menu has an alcohol-free version\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eGOOD TO KNOW\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eInstant digital download: you get a zip file of PDFs after checkout. Nothing is shipped.\u003c\/li\u003e\n\u003cli\u003ePrint at home or at a print shop, at 100% (\"Actual size\"). Covers are in colour; everything else prints well in black and white.\u003c\/li\u003e\n\u003cli\u003eContent: an off-stage murder (no gore), with 1920s drinking, smoking, gambling, bribery and a secret romance. Best for teens and adults (13+).\u003c\/li\u003e\n\u003cli\u003ePersonal use: print as many copies as you need for your own parties. Please do not resell or share the files.\u003c\/li\u003e\n\u003cli\u003eThis is an original story with original characters. It is not affiliated with any other game, book, film or brand.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eHow we made it: the story, characters and clues are original to this game. They were written with the help of AI tools, then checked and edited by us, including a step-by-step consistency check of every clue, alibi and timeline. All artwork and ornaments are drawn by code, not AI image tools.\u003c\/p\u003e\n\u003cp\u003eQuestions or refund requests: email quillbaylabs@gmail.com.\u003c\/p\u003e","brand":"Quillbay Labs","offers":[{"title":"Default Title","offer_id":48127271600289,"sku":null,"price":23.99,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0763\/0212\/3169\/files\/1-cover_3d4ee091-efe4-455c-8349-647dd43494d0.jpg?v=1792318014"},{"product_id":"death-in-the-christmas-window","title":"Death in the Christmas Window","description":"\u003cp\u003eChristmas Eve, 1926. Halloway \u0026amp; Crane, the grandest department store on Juniper Avenue, is about to unveil its famous Christmas window at the stroke of midnight. The crowd is gathering in the snow. The mechanical dancers of \"The Winter Waltz\" are ready to waltz.\u003c\/p\u003e\u003cp\u003eBut when the curtain is checked at 11:40, the store's founder, Cornelius Halloway, is lying dead inside the locked window.\u003c\/p\u003e\u003cp\u003eYou two are the only ones who can solve it before Christmas morning: one of you a sharp-eyed police sergeant, the other a crime reporter with a nose for a story. Five suspects. Three envelopes of evidence. One killer.\u003c\/p\u003e\u003cp\u003eA printable 2 player co-op detective game for couples: a cosy 1920s Christmas murder mystery for a date night in, an anniversary or a gift. No game master needed, and it is written to be fair: the evidence proves who did it, so you can solve it without guessing.\u003c\/p\u003e\u003cp\u003eWHAT YOU GET\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eStart Here Game Guide (8 pages): how to play, a running order for 60 or 100 minutes, setup, printing and a FAQ (no spoilers)\u003c\/li\u003e\n\u003cli\u003eDetective Kit (8 pages): your two role cards, a cut-out police badge and press pass, case notebook pages, a timeline sheet, two accusation sheets and a scorecard\u003c\/li\u003e\n\u003cli\u003eThree evidence envelopes (10, 9 and 7 pages): police reports, a floor plan, telephone records, notes, letters, interviews to read aloud, private leads for each player and sealed hints\u003c\/li\u003e\n\u003cli\u003eSealed Solution (5 pages): a read-aloud reveal, the step-by-step proof, every red herring explained and the full timeline\u003c\/li\u003e\n\u003cli\u003eDate Night Extras (10 pages): an invitation for your date, 4 cocktail cards (each with an alcohol-free version), a 1920s supper menu, a playlist of song titles, a table setup guide, place cards, envelope labels, a door sign and a Mystery Solved certificate\u003c\/li\u003e\n\u003cli\u003e57 pages in all, in two complete sets: US Letter and A4 (each laid out for its own paper, not scaled)\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003eHOW IT PLAYS\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eFor 2 players. Play as partners, or as friendly rivals with the scorecard\u003c\/li\u003e\n\u003cli\u003eOpen one envelope at a time, read the evidence together and act out the interviews\u003c\/li\u003e\n\u003cli\u003eEach envelope has a private lead for each of you, so you both bring something to the table\u003c\/li\u003e\n\u003cli\u003eStuck? Each envelope has sealed hints, printed upside down below a fold\u003c\/li\u003e\n\u003cli\u003eWhen you are ready, each of you writes an accusation in private, then you open the Sealed Solution\u003c\/li\u003e\n\u003cli\u003eAbout 60 to 120 minutes. Either of you can take either role\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003eGOOD TO KNOW\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eInstant digital download: you get a zip file of PDFs after checkout. Nothing is shipped.\u003c\/li\u003e\n\u003cli\u003ePrint at home or at a print shop, at 100% (\"Actual size\"). Covers are in colour; the evidence prints well in black and white.\u003c\/li\u003e\n\u003cli\u003eContent: an off-stage murder (no gore), with 1920s drinking, gambling and money troubles. Best for adults and teens (13+).\u003c\/li\u003e\n\u003cli\u003ePersonal use: print as many copies as you need for your own date nights. Please do not resell or share the files.\u003c\/li\u003e\n\u003cli\u003eThis is an original story with original characters. It is not affiliated with any other game, book, film or brand.\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003eHow we made it: the story, characters and evidence are original to this game. They were written with the help of AI tools, then checked and edited by us, including a step-by-step consistency check of every clue, alibi and timeline, so the solution is fair and unique. All artwork and ornaments are drawn by code, not AI image tools.\u003c\/p\u003e\u003cp\u003eQuestions or refund requests: email quillbaylabs@gmail.com.\u003c\/p\u003e","brand":"Quillbay Labs","offers":[{"title":"Default Title","offer_id":48127416008865,"sku":null,"price":19.49,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0763\/0212\/3169\/files\/1-cover_2eedee2b-8656-4041-b8b7-4c356e563348.jpg?v=1792320840"},{"product_id":"last-crossing-at-saltmere","title":"Last Crossing at Saltmere","description":"\u003cp\u003eThirty-five years ago, a death on a tidal island was ruled an accident. A hidden journal says otherwise.\u003c\/p\u003e\u003cp\u003eSaltmere, June 1991. Marian Ashdown, the much-loved curator of the Boathouse Museum, is found at the foot of the sail-loft stairs on Heron Holm, a tiny tidal island you can only reach along a stone causeway when the tide is out. The police call it a fall and close the file.\u003c\/p\u003e\u003cp\u003eThirty-five years later, volunteers restoring the museum lift a floorboard and find her journal. The case is reopened, and your team has the whole file: every report, statement, log and letter from 1991, and the new evidence from 2026.\u003c\/p\u003e\u003cp\u003eWho was with Marian on the island that night? How did they get there and back before the tide came in? And what did they take away?\u003c\/p\u003e\u003cp\u003eA printable no-host cold case detective game for 1-6 players. Everyone plays, nobody needs to know the answer, and the case is fair: the evidence proves who it was, so you can solve it without guessing.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eWhat You Get\u003c\/strong\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eCase Briefing (8 pages): the story so far, the rules, how to play solo, in pairs or as a group of six, a session plan, printing guide and FAQ (no spoilers)\u003c\/li\u003e\n\u003cli\u003eDetective Kit (7 pages): six team job cards, a suspect board, a timeline sheet, an evidence tracker, notes and the Case Closure Form\u003c\/li\u003e\n\u003cli\u003eThree evidence stages (13, 13 and 12 pages): 29 documents in all, including police reports, witness statements, scene photographs, a map with distances, a tide chart, telephone records, a harbour log, council and trust minutes, an anonymous letter, a newspaper cutting, a journal, typing samples and a lab report. Each stage ends with a checkpoint and two sealed hints\u003c\/li\u003e\n\u003cli\u003eAnswer Check and Solution (6 pages): a one-page answer check to score yourselves, then the full story, the step-by-step proof and the timeline\u003c\/li\u003e\n\u003cli\u003e59 pages in all, in two complete sets: US Letter and A4 (each laid out for its own paper, not scaled)\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003cstrong\u003eHow It Plays\u003c\/strong\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003e1-6 players. Solo, in pairs, or a family group of six\u003c\/li\u003e\n\u003cli\u003eNo host: everyone reads the evidence and solves together\u003c\/li\u003e\n\u003cli\u003eRevealed in three stages, so it cannot be solved too early\u003c\/li\u003e\n\u003cli\u003eOne document per page, easy to deal out around a table. No single page gives the answer away\u003c\/li\u003e\n\u003cli\u003eSix optional team jobs (Lead Reviewer, Timekeeper, Map and Tide Officer, Records Clerk, Document Examiner, Interviewer)\u003c\/li\u003e\n\u003cli\u003eAbout 60 to 120 minutes\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003cstrong\u003eGood To Know\u003c\/strong\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eInstant download: you get a zip file of PDFs right after checkout. Nothing is shipped.\u003c\/li\u003e\n\u003cli\u003ePrint at home or at a print shop, at 100% (\"Actual size\"). Covers are in colour; the evidence prints well in black and white.\u003c\/li\u003e\n\u003cli\u003eFamily-friendly: ages 12 and up (younger detectives can play with an adult). Marian dies in a fall before the story begins. No gore and nothing frightening.\u003c\/li\u003e\n\u003cli\u003ePersonal use: print as many copies as you need for your own household, classroom or group. Please do not resell or share the files.\u003c\/li\u003e\n\u003cli\u003eThis is an original story with original characters. It is not affiliated with any other game, book, show or brand.\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003eHow we made it: the story, characters and documents are original to this game. They were written with the help of AI tools, then checked and edited by us, including a step-by-step consistency check of every time, distance, alibi and document, so the solution is fair and unique. All artwork, photographs, the map and the typewriter samples are drawn by code, not AI image tools.\u003c\/p\u003e\u003cp\u003eQuestions or refund requests: email quillbaylabs@gmail.com.\u003c\/p\u003e","brand":"Quillbay Labs","offers":[{"title":"Default Title","offer_id":48127439012001,"sku":null,"price":11.99,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0763\/0212\/3169\/files\/1-cover_9c1b2fef-fd76-4d0f-93ca-28cdfcedde21.jpg?v=1792321439"},{"product_id":"the-smoke-log-of-corrow-peak-solo-mystery-horror-journaling-game-play-with-a-deck-of-cards-and-one-die-printable","title":"The Smoke Log of Corrow Peak: Solo Mystery-Horror Journaling Game, Play with a Deck of Cards and One Die, Printable","description":"\u003cp\u003eEvery dusk, smoke rises over the ridge. There is never any fire.\u003c\/p\u003e\n\u003cp\u003eSummer 1923. You are the new fire lookout on Corrow Peak, alone in a timber tower above a sea of pines. The keeper before you, Ada Wren, never came down at the end of last season. The company says she walked out in the autumn rains. Most of her log is missing, and nobody in the valley will say why.\u003c\/p\u003e\n\u003cp\u003eThe Smoke Log of Corrow Peak is a solo mystery-horror journaling game. Each night you roll a die, draw cards and write what you see. Your Nerve wears down. Clues gather. Somewhere in the forest, someone knows what happened to Ada.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eWHAT YOU GET\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eOne game book, 22 pages, in two complete sets: US Letter and A4 (each laid out for its own paper, not scaled)\u003c\/li\u003e\n\u003cli\u003eA 23-page screen edition for reading on a tablet or laptop\u003c\/li\u003e\n\u003cli\u003eRules, 52 original prompts (one for every card) plus 2 optional joker prompts\u003c\/li\u003e\n\u003cli\u003eA tracker sheet for Nerve, Clues and Fire, a Clue Ledger, a lookout map and 10 journal pages\u003c\/li\u003e\n\u003cli\u003eFive endings, two of them wins, and a one-page quick reference\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eWHAT YOU NEED\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eA standard 52-card deck, one six-sided die and a pen\u003c\/li\u003e\n\u003cli\u003ePaper or a notebook if you want to write more than the journal pages hold\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eHOW IT PLAYS\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e1 player. One sitting of about 45-90 minutes, or play a few nights at a time\u003c\/li\u003e\n\u003cli\u003eRoll to see how many cards the night brings, answer each prompt in your log, and roll for its effect\u003c\/li\u003e\n\u003cli\u003eReach seven clues before your Nerve breaks, or before the fourth King sets the ridge alight\u003c\/li\u003e\n\u003cli\u003eAbout half of games find the truth with 52 cards; add the two optional jokers for a gentler game (about three in four)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eGOOD TO KNOW\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eInstant download: you get a zip file of PDFs right after checkout. Nothing is shipped.\u003c\/li\u003e\n\u003cli\u003ePrint at home at 100% (\"Actual size\"), or play from the screen edition and journal in a notebook. To save ink, skip the dark cover page: the game starts on page 2.\u003c\/li\u003e\n\u003cli\u003eTone: eerie and lonely, with dread rather than gore. Ages 14 and up.\u003c\/li\u003e\n\u003cli\u003ePersonal use only. Please do not resell or share the files.\u003c\/li\u003e\n\u003cli\u003eThis is an original game with an original story and characters. It is not affiliated with any other game, book, show or brand, and it is not based on a real event.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eHow we made it: the story, prompts and rules are original to this game. They were written with the help of AI tools, then checked and edited by us, and the rules were tested in 10,000 simulated games so every ending can happen. All artwork is drawn by code. No AI images.\u003c\/p\u003e\n\u003cp\u003eQuestions or refund requests: message us through the store page you bought from.\u003c\/p\u003e","brand":"Quillbay Labs","offers":[{"title":"Default Title","offer_id":48128138969249,"sku":null,"price":12.99,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0763\/0212\/3169\/files\/1-cover_be4b94f5-bd15-43eb-9cb3-8012578c5be5.jpg?v=1792326948"}],"url":"https:\/\/quillbaylabs.com\/collections\/space-mystery.oembed","provider":"Quillbay Labs","version":"1.0","type":"link"}